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- on exitFrame
- puppetSprite(7, 1)
- puppetSprite(10, 1)
- put 0 into field "num1"
- put 0 into field "num2"
- put 0 into field "correct"
- put 0 into field "incorrect"
- put the ticks / 60 into field "timer1"
- set the floatPrecision to 1
- if field "playLevel" = 1 then
- set the castNum of sprite 10 to cast "plus"
- end if
- if field "playLevel" = 2 then
- set the castNum of sprite 10 to cast "plus"
- end if
- if field "playLevel" = 3 then
- set the castNum of sprite 10 to cast "minus"
- end if
- if field "playLevel" = 4 then
- set the castNum of sprite 10 to cast "minus"
- end if
- if field "playLevel" = 5 then
- set the castNum of sprite 10 to cast "times"
- end if
- if field "playLevel" = 6 then
- set the castNum of sprite 10 to cast "divide"
- end if
- end
-